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Benoit Houle is the Director of Product Development, and he brings an in-depth understanding of the franchise thanks to having worked on every single Dragon Age game – starting over 16 years ago on Dragon Age: Origins. She has a wealth of experience, including 15 years at EA, and a passion for the franchise. Corrine Busche, who has been leading the design direction for Dragon Age, is our Game Director.
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The game’s Production Director is Mac Walters, who recently led the development for Mass Effect Legendary Edition and has an 18-year history with BioWare. The games industry is ever-changing though and sometimes folks want to go and try new things – we understand, but we will miss him as a friend and as a colleague.Ī strong leadership team of industry and Dragon Age veterans is in place to carry us through Production and beyond. Christian started with us back in 2018 and has been a big influence on our games and leadership team, most recently as Executive Producer over Dragon Age’s development.
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The blueprint for the game is well understood and the team is focused.Īs we continue our journey, we wanted to wish Christian Dailey a heartfelt farewell from BioWare. Our blueprint was completed last year, so we’re now focused on building out our vision: creating amazing environments, deep characters, strong gameplay, impactful writing, emotional cinematics – and much more. Eventually, a team hits Alpha and then Beta, where the polish happens, and the things that are special really come to life.įor the next Dragon Age, we are right in the middle of Production, which is a great feeling. Production is all about executing on the blueprint: taking those ideas and turning them into a working game. Once the blueprint is complete, the Production phase begins. Iteration and flexibility are key here, as ideas and game mechanics are proposed, tested out, and refined. First are the Concept and Pre-Production phases, when a team works on the creative vision for the game and starts laying down the technical foundations – basically creating the conceptual and technological blueprint for the game. With that in mind, let’s start with the next game in development: the new Dragon Age.Īs you may know, there are a few different stages to a game’s development. “ Last month you heard from me as we reflected back on 2021 and looked ahead to 2022 with the goal to communicate more often with our community and fans around the world.